Astral Anchor

Ancient Arts • Forbidden • Astral Self

Branch • Psyche • Routine • Domicile

Granted by Origin Core: Hive Mind


Make an object in your Domicile an Astral Anchor or people you trust a Living Anchor.


Astral Anchor

Domicile Routine: 1 Routine Path

Creating an Astral Anchor takes an hour. For the duration of the Routine, you must remain within 1 Tile of the Object.

An Astral Anchor remains an Astral Anchor as long as the Object is not moved from the location you left it when you completed the Ritual. If it is returned within 10 Seconds after an “Accidental Movement” it remains your Astral Anchor.

You may only have one Astral Anchor at a time. Repeating this Routine Path changes your Astral Anchor.


Living Anchor

Routine Practice: 1 Routine Path

Bonding with a Living Anchor takes 10 Minutes. For the duration of the Routine, you must remain within 1 Tile of the character or unit.

A Living Anchor remains a Living Anchor until you or the Living Anchor cancels the effect or dies. This only requires making the decision to remove the effect.

You may have a maximum number of Living Anchors of 3 + 1% of your Awareness Score.



Unlocking Astral Anchor

Potential: 50

Additional Requirements

Root: Astral Self


Astral Anchor Stem Effects

Astral Shift


“Ulm Lloyd, who died by the blade, was an honor to know.
In death, he finally shed the burdens he held.”
— Voric, The Tyrant

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.