Featherite Mastery

Arms RaceFeatherites

Throwing Knives are a popular pass time for many, and sometimes effective in combat situations. Though it isn’t always good to throw the only weapons at your disposal.


Granted Actions


Featherite Throw

Weapon Styles: Featherite

Activation

Celerity: 3 Action Slots
Durability: 1
Movement: Restricted
Range: 6 Tiles

Effect: If you have an Open Hand or are already Equipped with a weapon with the Featherite Weapon Style, you may activate Featherite Throw.

Accuracy: (v:6) Puncturing Force

  1. ≺(Fault)⪧ ActionFailure⪼: Miss

  2. (0%)Strength : Graze

  3. (2%)Strength : Clip

  4. (3%)Strength : Hit

  5. (4%)Strength : Direct Hit

  6. (5%)Strength : Nat Max Rack: Sunk


Sunk

Nat Max Rack: Puncturing Force

Sunk may only be activated with a Reach Assault for the Nat Max Rack only if you release the weapon or immediately activate Sunken Removal. Sunk may apply to any Puncturing Force Nat Max Rack if it is a Range Assault. Sunk can not be activated with Bullets.

The weapon or ammunition remains in the target. Any time they are granted Movement it is reduced by 1 Tile and they can not gain Momentum. This effect does not stack.

Sunken Removal

Activation

Celerity: 2 Action Slots
Reach: 1 Tile

Removing a Sunk Weapon or Ammunition applies Hemorrhaging Counters equal to the current damage on the Injury Card applied by the original Assault.


Featherite Mastery


Double Featherite Throw

Passive Buff

When you Activate Featherite Throw you may activate it a second time with no Celerity Cost against a Target within 2 Tiles of the original Target.



Unlocking Double Featherite Throw

Potential: 50


The Developer

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Featherites