Firearms Handling

Arms RaceSharpshooter

With weapons as they advanced the complexity of the design overtook the difficulty of usage to where the crafter’s perfection became the users simplicity. In spite of this, those who perfected their usage of the weapon became harbingers of death.


Granted Actions


Firearms Reload

Activation

Celerity: 2 Action Slots
Movement: Restricted

Effect: (Bullets)

Add 1 Bullet to the Bullet Stack.

You can not Reload the Firearm when your Firearm is at full Bullet Stacks.

The Bullet Stack will always Shoot in the order oldest to newest stacked.

Effect: (Clip or Magazine)

Either Remove or Insert a Clip or Magazine into your Firearm.

Firearms Reload must be activated Twice to fully Reload, removing the empty Clip or Magazine must happen before inserting the new Clip or Magazine.

Bullets in Clips and Magazines are stacked the way they are pre-loaded.

Specific Clips and Magazines may have modifiers to Firearms Reload which increases or decreases the Remove or Insert Celerity of the Firearms Reload.

The Firearm must be compatible with the Clip or Magazine.

Racking the first round is included in the Insert if required.


Squeeze the Trigger

Activation

Celerity: 1 Action Slot
Durability: 5
Movement: Restricted

Effect

Shoot the Firearm.

Squeeze the Trigger uses the Range of the Firearm.

Squeeze the Trigger uses the Accuracy and Weapon Damage of the Bullet.


Firearms Handing Mastery


Mobile Squeeze

Passive Buff

Squeeze the Trigger gains Movement: 1 Tile.



Unlocking Mobile Squeeze

Potential: 4


Tactical Movement

Passive Buff

Squeeze the Trigger gains Movement: 2 Tiles.

If you move both Tiles during Squeeze the Trigger, gain Momentum.



Unlocking Tactical Movement

Potential: 6

Additional Requirements

Mobile Squeeze


Tactical Movement

Passive Buff

Firearms Reload gains Movement: 2 Tiles.

If you move both Tiles during Firearms Reload, gain Momentum.



Unlocking Tactical Reload

Potential: 15

Additional Requirements

Tactical Movement

The Developer

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