Trigger Finger Boom Stick

ItemizationArms RaceWeapon ShopThunderbox

The boom stick is usually counted as among the first of firearms. As they have continued to advance, the shotgun has become crowd control, close range defensive stopping power, a point blank punch of lead.


Granted Actions


Chambering

Activation

Celerity: 3 Action Slots
Movement: Restricted

Effect: (Shells)

Add 1 Shell to the Shell Stack.

Effect: (Clip or Magazine)

Either Remove or Insert a Clip or Magazine into your Thunderbox.

Chambering must be activated Twice to fully Reload, removing the empty Clip or Magazine must happen before inserting the new Clip or Magazine.

Shells in Clips and Magazines are stacked the way they are pre-loaded.

Specific Clips and Magazines may have modifiers to Chambering which increases or decreases the Remove or Insert Celerity of the Chambering.

The Thunderbox must be compatible with the Clip or Magazine.

Racking the first round is included in the Insert if required.


Roll the Thunder

Activation

Celerity: 1 Action Slot
Durability: 3
Movement: Restricted

Effect

Fire the Thunderbox.

Roll the Thunder uses the Range of the Thunderbox.

Roll the Thunder uses the Accuracy and Weapon Damage of the Shell.


Trigger Finger Boom Stick Mastery


Chamber to Rack

Passive Buff

Chambering speed set to Celerity: 2 Action Slots



Unlocking Chamber to Rack

Potential: 10


Chamber to Fire

Passive Buff

Chambering speed set to Celerity: 1 Action Slot



Unlocking Chamber to Fire

Potential: 25

Additional Requirements

Chamber to Rack


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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