Itemization Glossary


Item Actions including weapons and adventuring gear may be Activated as long as their requirements and durability costs are paid.
Developer’s Notes: Some things are still in beta and may be subject to change.

We are currently testing the Domicile system. Feel free to look into it.

We are also updating this index to be easier to navigate with the upcoming release of 100s of more items.


Having the right item at the right time is paramount to survival.
— Anonymous

Get Equipped


Armor

Domiciles

Luxuries

Weapons

Survival Gear


Weapons

Each weapon comes with their own Action Kit, Effect Tree Progression, and Crafting Material & Process Requirements,


Armor

Armor has three main values including Weight, Mitigation, and Durability. Mitigation is how much damage Armor absorbs from physically damaging actions. The damage absorbed applies to the Durability of the Armor. Mitigation applies to every incoming source of damage unless the Action causing the damage states otherwise.


Survival Gear

Our day to day and situational items typically have Durability and Weight. They each have an Action which consumes Durability when used.


Common Items

CoffeeSoap


Developer’s Notes: Hundreds of more items are currently in development. We’re looking forward to getting them done and putting them up there for you all to play with.


The Story Guide

Over the last century of my life, I have had the honor to witness wonders. Through this written language on the superior technology of print where my words remain unmenaced, I share experiences.

https://www.midnightinvaia.com/alabaster-oak
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Domiciles