Bleeding Counters

Bleeding Counters represent how much damage from blood loss a Character or Unit is suffering.

The actual volume of blood loss has no bearing on mechanics.


During the re:Cycle of the character or unit suffering from Bleeding Counters, the counters deal damage equal to the total number of counters and then the total number of counters are halved.

Bleeding Counters can not be applied to bloodless units.

When Accuracy: (v:X) Bleeding Counters are the Damage Type, all damage is applied as Bleeding Counters in stead of as an Injury Card.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.