Container
This entry declares the required container for the item. It will either be Strap(s), Pocket(s), or in rare cases descriptively declared.
Characters are limited by their storage options for the majority of items they carry with them. There are no extra dimensional spaces, though the Domicile System does create a function for storing excess and even summoning stored items. There are also modular items which change shape and function. To cover the Storage Rules, first we need to cover Item Description Format.
Backpack: Most Backpacks are unique.
A Generic Backpack has +10 Pockets and +2 Strap Links.
Backpacks usually increase the activation time for items stored in them.
Items which take up multiple pockets may be placed in a Backpack.
Belt: A Generic belt has +4 Strap Links.
Carryall: A Generic Carryall has 20 Pockets.
Not every character carries a Carryall.
A Carryall generally is strapped over the shoulder.
Specific Carryalls may have penalties if they’re not put down.
The Generic Carryall does not, but it also offers the least number of pockets for Carryalls.
Items which take up multiple pockets may be placed in a Carryall.
Carryalls increase activation time for the items stored in them, and if you set them down, you must spend at least 1 of your movement for an action within 1 Reach of the Carryall.
Strap: Specialized Containment for specific items. Generic Backpacks and Generic Belts have Strap Links. An item in a Strap does not incur Activation Celerity penalties, even if stored on a Backpack.
Granted Pockets: Many Loadout Equipment feature a number of pockets.
Granted Pockets are considered accessible and do not incur Activation Celerity penalties.
Granted Pockets will only hold items with a pocket size of 1.
All Characters begin the game with a Generic Backpack, a Generic Belt, and a Generic Carryall.