Slumber
Sleeping
Celerity: 6 Hours
Requirements: Usually a dry and hopefully comfortable place to lay down or sit still.
Effect
Gain the benefits of Complete Natural Healing and Stress Reset.
Remove 1 Stack of Sleep Deprivation if applicable.
Detriments: Every Day without Slumber applies a stack of Sleep Deprivation.
Sleep Deprivation: At 1 Stack of Sleep Deprivation, Relax is disabled.
Each additional stack of Sleep Deprivation increases Stress by one for each category of Endurance.
Stress Collapse applies as normal, but cannot be recovered from until all stacks of Sleep Deprivation have been removed.
Story Guide’s Notes
In instances where I am going to intentionally have my party work with Sleep Deprivation and damage carried over from the previous day with stress levels kept high, well, if it suits the situation before Slumber is even mentioned then I feel I have done good plot work. Springing these problems on a party leaves a bad taste in my mouth.
In my long years as a Story Guide, I find nurturing my player’s sense of security about their characters when it comes to certain mechanics is among the best ways to maintain keeping long term campaigns rolling right along. I suppose this is especially important as a note for professional Story Guides.