Variables
To represent the chaotic nature of our world we use variables to help determine the outcome of events. These (v:X) are modified by attributes, buffs, penalties, situational adjustments, actions, effects, and equipment.
(v:4) (v:6) (v:8) (v:10) (v:12) (v:20) (v:100)
Natural Variable Effects
Some effects have enhanced bonuses or penalties if the check is Nat Max, or Nat Min.
Nat Max is the highest value possible when checking the variable. So, Four out of Four, or Ten out of Ten.
Nat Min is the lowest possible value when checking the variable. So One out of Four, or One out of Ten.
Nat Max Rack and Fault results only apply during the natural result of the variable check. Bonuses and Penalties which adjust the result do not activate Nat Max Rack or Fault. These adjustments also do not cause the variable check result to drop below or exceed the natural minimum or maximum value of the variable unless there is an outstanding statement.
Checking Multi-Conditional Variables
Sometimes a single roll may cause any one of multiple conditions. Those values will be separated.
For example
Effect: (v:4)
When 1 is the result of the check, this happens.
When 2 is the result of the check, this happens.
When 3 is the result of the check, this happens.
When 4 is the result of the check, this happens.
When dealing with Multi-Conditional Variables there may be bonuses or penalties. Use the end value to determine the effect. Variable Bonuses and Penalties which land on the “Nat Min” or Nat Max value do not trigger the Nat Min or Nat Max effects.