Sunk
Sunk may only be activated with a Reach Assault for the Nat Max Rack only if you release the weapon or immediately activate Sunken Removal. Sunk may apply to any Puncturing Force Nat Max Rack if it is a Range Assault. Sunk can not be activated with Bullets.
The weapon or ammunition remains in the target. Any time they are granted Movement it is reduced by 1 Tile and they can not gain Momentum. This effect does not stack.
Sunken Removal
Celerity: 2 Action Slots
Reach: 1 Tile
Removing a Sunk Weapon or Ammunition applies Hemorrhaging Counters equal to the current damage on the Injury Card applied by the original Assault.