Sunk


Sunk may only be activated with a Reach Assault for the Nat Max Rack only if you release the weapon or immediately activate Sunken Removal. Sunk may apply to any Puncturing Force Nat Max Rack if it is a Range Assault. Sunk can not be activated with Bullets.

The weapon or ammunition remains in the target. Any time they are granted Movement it is reduced by 1 Tile and they can not gain Momentum. This effect does not stack.


Sunken Removal

Activation

Celerity: 2 Action Slots
Reach: 1 Tile

Removing a Sunk Weapon or Ammunition applies Hemorrhaging Counters equal to the current damage on the Injury Card applied by the original Assault.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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