Detection
Developer Notes: Did you see that?
Detection Checks: (Awareness)
In 90% of situations our Characters are simply aware of what is in their surroundings. We also have Awareness States, which affect our Variable Challenges if the Story Guide decides to use a challenge. At most times we can assume our Detection is static value equal to our Awareness.
Awareness States
Sleeping: -200
Distracted: -50
Focused: -50 (+50 if Focused on Search for a specific Target)
Normal: ±0
Search
When focused on Search, the character gains +50 to their Detection. For Search to work, they must move within Line of Sight of what they are looking for, and also exceed the Stealth Rating of who or what they are searching for.
Checking for Injury Cards
When Injury Cards are applied as Hidden Injury Cards they must be found prior to healing or applying other effects. Whoever caused the application of the Injury Card’s Awareness Score determines the Detection required to find it. If a character is aware of the Hidden Injury Card they may point it out to give a +100 Detection Bonus to someone searching them. Searching for Injury Cards takes 1 Action Slot and has a Range of 5 Tiles.