Flee
Triggered Action: If Flee is applied by an Action or Effect, you activate Flee.
Celerity: 1 Action Slot
Movement: 1 Tile
Flee is generally a result of being startled.
The movement taken by Flee must be in the direct opposite direction of the source of the action or effect which triggered it.
This movement direction still applies if there is an impassable object.
If there is an impassable object, you run into it and end up Grounded without moving.
Units with Flee as an Action use the Movement granted by their Flee and may choose the path they take as long as it is away from the source of the Flee applying action or effect in general.