Bacteria
Root Effect • Passive • Infection
Bacteria calls you home. The kind nobody wants. The kind which those who don’t have super mega magnifico immune systems die from, have their flesh eaten slowly but surely. All of your Bacteria has become immune to antibiotics. Luckily being a Plaguemonger is to have a touch of the doctor’s magic. Those tiny little guys nobody else can see, but you whisper to once in a while are definitely listening.
Passive Infection
This is actually a fun way to boost your damage with Puncturing Force Trauma and Sharp Force Trauma damage.
You deal additional damage to damaging hits with attacks that break the skin equal to your Gross and Unusual Smell bonus.
Also, all Puncturing Force and Sharp Force Injury Cards you apply also apply Bacterial Infection.
Bacterial Infection
Injury Card Status Effect: Condition
All damage associated with the Injury Card becomes Hard Damage during an Extended Rest or Somnium unless sanitized first.
Sanitized happens when healing of any kind is applied.
Sanitized happens when the wound is cleaned. (Such as from a bath or shower.)
Vital Statistics Adjustment
What? Nah. You’re nasty.
I guess. +5 to Gross or Unusual Smells.
Unlocking Bacteria
Potential Cost: 10
Requirements
Minimum Level: 1
Bacteria Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”