Monster
Root Effect • Routine • Craft
Flesh and bone, flesh and bone. With Monster you have the ability to craft an Onum.
Routine Craft: 1 Routine Path per Addition
When you unlock Monster, you gain an Onum Core. It does not matter what the Onum creature begins as. When you perform the Monster Routine Craft you may add one of the following. The maximum number of additions is provided as you can not exceed the 200 Load Weight maximum for the Monster.
Onum Core
The Onum Core weighs 50 Load. Any number of any of the Additions may be added, but the total Load Weight of the Onum can not exceed 200 Load.
Onum Cores begin as Small to Mid Onum, and may become Large. This is determined by their total current Load. At 50 Load they are small, 51+ Load they become Mid. Anything over 150 Load is considered Large.
An Onum Core is able to move around on its own up to 5 Tiles and has 1 Action Point each Full Round to do so.
An Onum Core may be any part of a body such as a rolling head, a disembodied hand, a leg, or otherwise. Without Additions, it may not take any meaningful action except for movement.
An Onum Core has infinite life, it can not communicate, it will do everything it can to remain within 30 Tiles of your character. If it leaves this space, it goes inactive.
The Onum Core can not meaningfully communicate during Combat Engagements, it may be acceptable to add roleplay communication.
We suggest stacking Spirit Companion or some other Supporting Character Effect Tree to provide additional effect to the Onum Core. This will allow communication to the limits of the effects when combined.
There is generally no cost associated with creating a new Onum Core if one is lost. Doing so removes all Additions currently in place.
If the character has Corpse Storage available, they may pay 1 Bones to store their Onum Core, it may be removed from Corpse Storage anywhere within 30 Tiles. This effect has 0 Celerity. The Onum Core can not be summoned inside of a space too small for it or inside another creature.
Arm
Load: +25 Load Weight
Durability: 15
Granted Actions: Grasp, Attack
Leg
Load: +25 Load Weight
Durability: 25
Speed: +2 Tiles
Applied to Actions: Movement, Grasp, Attack, as well as Branch, Stem, and Crown Effect Actions.
Vital Statistics Adjustment
Spiritual Endurance: +1
Unlocking Monster
Potential Cost: 10
Requirements
Minimum Level: 1
Monster
Speed: 5 Tiles
Action Points: 1
Grasp
Activation
Action Point: 1
Movement: Move up to 3 Tiles.
Reach: 1 Tile
Effect: Clash, (v:20+X) X = Number of Arms used in the Grasp.
Latch onto Target on Victory. Target may spend 2 Action Slots or 1 Action Point to Clash again.
Attack
Activation
Action Point: 1
Movement: Move up to 3 Tiles.
Reach: 1 Tile
Effect: (v:X) X = Number of Arms used in the Attack.
Attack deals 5 damage.
Attack deals 10 damage.
Attack deals 15 damage.
Attack deals 20 damage.
Attack deals 25 damage.
Attack deals 30 damage.
Attack deals Double Damage if the Target is Latched by Grasp.
Monster Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”