Toxicology
The study of poisons is an interesting one. Toxicology is both good for Antidote makers and Poisoners. It is a requirement to create poisons for things immune to poison by type. More advance Toxicology will make your Antidotes and Poisons craft more potent.
Passive Knowledge
You can recognize any Tier 1 poison. Concoction or otherwise. You can determine if a substance is either an Herbal or Synthetic Poison.
This also gives you a chance to detect poisons within 3 Tiles which are normally impossible to sense. This is resolved by the Detection & Stealth Mechanic, with the Stealth value being determined by the crafter’s Stealth.
You also know what materials are poisonous to Tier 1 Non-Biological Characters and Units, and may craft poisons which overcome Poison Immunity with the Synthetic Effect Tree.
Poison Overview
Tier 1 Poisons may only apply to a target if they are imbibed or introduced into the blood stream through direct damaging contact.
Tier 2 Poisons may be applied in the same ways as Tier 1, but they may also be applied by non-damaging contact and splash effects.
Tier 3 Poisons may be applied in the same ways as Tier 1 and Tier 1, but they may also be applied by inhalation.
Tier 4 Poisons may be applied in all the ways of the previous tiers, and also have special application methods which increase their potency.
Vital Statistics Adjustment
Awareness: +10
Unlocking Toxicology
Potential Cost: 10
Requirements
Minimum Level: 1
Toxicology Branch Effects
• wip
“You know poisons? A good grasp on what can gunk up any system. That’s the basics of toxicology.”