Toxicology
The study of poisons is an interesting one. Toxicology is both good for Antidote makers and Poisoners. It is a requirement to create poisons for things immune to poison by type. More advance Toxicology will make your Antidotes and Poisons craft more potent.
Toxicology
You can recognize any poison. Concoction or otherwise. You can determine if a substance is either an Herbal or Synthetic Poison.
This also gives you a chance to detect poisons within 3 Tiles which are normally impossible to sense. This is resolved by the Detection & Stealth Mechanic, with the Stealth value being determined by the crafter’s Stealth.
You also know what materials are poisonous to Non-Biological Characters and Units, and may craft poisons which overcome Poison Immunity with the Synthetic Effect Tree. (wip)
Awareness: +20
Unlocking Toxicology
Potential: 10
“You know poisons? A good grasp on what can gunk up any system. That’s the basics of toxicology.”