Hypnosis
Root Effect • Action • Control
Mainstream tells us Hypnosis is suggestion, we believe it. True hypnosis is the basis of mind control.
Activation
Celerity: 3 Action Slots
Duration: Target’s Next Action this Full Round
Mental Stress: Accumulate 1 Mental Stress
Range: 10 Tiles
Effect: You determine the Target’s next Action, the action defined can not take longer than the remaining Full Round.
If the Action has a Celerity of 5 or more, reduce the number of Action Slots required to perform it by 2.
If the target disagrees with this action, Apply 2 Stun Counters instead.
The Target may immediately perform this action even if it normally may only be activated during their Active Phase before you continue your Active Phase.
Trigger Option, Stall Out: When a Character or Unit activates an action.
Effect: The Character or Unit ends their Action. The Action Slots or Action Point is lost.
Note: The Target does not become aware of your Hypnosis, as far as they can tell it is an intrusive thought or simply the right idea at the right time.
Vital Statistics Adjustment
Awareness: +12
Unlocking Hypnosis
Potential Cost: 10
Requirements
Minimum Level: 1
Hypnosis Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”