Hypnosis
Mainstream tells us Hypnosis is suggestion, we believe it. True hypnosis is the basis of mind control.
Hypnosis
Celerity: 3 Action Slots
Mental Stress: Accumulate 1 Mental Stress
Movement: Restricted
Range: 10 Tiles
You determine the Target’s next Action.
If the Action has a Celerity of 3 or more, reduce the number of Action Slots required to perform it by 2.
The Celerity Adjusted Action’s Celerity may not exceed the target’s remaining Action Slots.
If the target disagrees with this action, apply 2 Stun Counters and they do not activate the Action.
The Target may immediately perform this action even if it normally may only be activated during their Active Phase before you continue your Active Phase.
Triggered Action: When a Character or Unit activates an action.
Celerity: 3 Action Slots
Mental Stress: Accumulate 1 Mental Stress
Movement: Restricted
Range: 10 Tiles
Apply 2 Stun Counters to the Target, if this is sufficient to prevent them from activating the action with their remaining Action Slots, they must choose a different action. If they have sufficient Action Slots remaining, they may complete the triggering Action.
Note: The Target does not become aware of your Hypnosis, as far as they can tell it is an intrusive thought or simply the right idea at the right time.
Awareness:+30
Mental Endurance: +1
Unlocking Hypnosis
Potential: 25
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”