What Chops

Arms Race

Root PhysicalActionAssault


Granted Actions & Effects

These Actions and Effects are granted to anyone who has a weapon which includes the Edged Weapon Type.


Chop

Weapon Types: Edged

Activation

Celerity: 2 Action Slots
Durability: 4
Movement: 1 Tile
Reach: 1 Tile

Accuracy: (v:8) Split Force

  1. ≺(Fault)⪧ ActionFailure⪼: Miss

  2. (1%)Strength : Graze

  3. (2%)Strength : Clip

  4. (3%)Strength : Hit

  5. (3%)Strength : Hit

  6. (4%)Strength : Solid Hit

  7. (5%)Strength : Direct Hit

  8. (5%)Strength : Nat Max Rack: Lodged


Lodged

Nat Max Rack: Split Force

Apply Lodged Status to your Target.

When your weapon becomes Lodged, you may activate Jerk.

The Lodged Status remains until you or your target activates Jerk. While active, all actions you and your Lodged Target take have Movement: Restricted.

If your Lodged Target is two Mechanical Weight Classes larger than you, they do not get Movement: Restricted. When they move, Lodged is dismissed and they take no damage.


Jerk

Action Chain: Jerk may be activated while Lodged Status is applied. Jerk may also be activated by the Target affected by Lodged Status.

Activation

Celerity: 1 Action Slot
Durability: 6
Movement: Restricted

Effect: The Lodged Target takes damage equal to the original damage which caused the Lodged Status.


Better Chops

Getting better with the basic Edged actions and effects takes a little practice, and a little potential.


Splitting Edge

Passive Buff

Gain a +1% Outstanding Bonus to Base Potency of Edged Actions and Effects.



Unlocking What Chops

Potential Cost: 2


Split

Weapon Types: Edged

Activation

Celerity: 3 Action Slots
Durability: 2
Movement: Restricted
Reach: 1 Tile

Accuracy: (v:6) Split Force

  1. ≺(Fault)⪧ ActionFailure⪼: Miss

  2. (2%)Strength : Clip

  3. (5%)Strength : Hit

  4. (6%)Strength : Solid Hit

  5. (7%)Strength : Direct Hit

  6. (8%)Strength : Nat Max Rack: Lodged



Unlocking What Chops

Potential Cost: 3

Additional Requirements

Splitting Edge must be unlocked


Lop

Weapon Types: Edged

Proactive & Triggered Action: When an Adversary becomes Vulnerable within a 1 Tile Reach, you may activate Lop.

Activation

Celerity: 1 Action Slot
Durability: 4
Movement: Restricted
Reach: 1 Tile

Effect: Execution

Lop may maim or end the target.

Choosing maim causes the target to lose a chosen limb and they are Knocked Out for the next 10 Minutes.

Choosing to end the target puts them to sleep forever.



Unlocking What Chops

Potential Cost: 5

Additional Requirements

Split must be unlocked



The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.
— Vashi Hass, The Architect


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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