Lobbing
Granted Actions
Toss
Weapon Styles: Lobbing
Celerity: 3 Action Slots
Durability: 100%
Movement: Restricted
Range: Up to 20 Tiles
The Accuracy to Beat to successfully hit a Tile with a Grenade with Toss is set at the number of Tiles between you and your Target.
Meeting or Exceeding the Accuracy to Beat means it hits exactly the Tile you chose when you tossed it.
If your Accuracy to Beat falls short, you only throw it a number of Tiles which your Accuracy Check equals.
Catch
Weapon Styles: Lobbing
Celerity: 3 Action Slots
Movement: Restricted
Reach: 1 Tile
Attempt to catch an incoming Grenade which will land within 1 Tile of you. You must exceed the Accuracy Check of the Action used to Toss the Grenade.
Catching a Grenade prevents it from activating from Impact. It will still detonate if it is on active Timer when the Timer hits 0.
Lobbing Mastery
Failsafe
Action Rider: Immediately after activating Toss and getting an Accuracy Check of 1.
Celerity: +1 Action Slot
You catch the Grenade you threw, it does not activate by Impact, but will still detonate if it is on active Timer when the Timer hits 0.