Lobbing

Arms RaceLobby

Boom! Splash! The sounds of breaking glass! And FIRE!


Granted Actions


Toss

Weapon Styles: Lobbing

Activation

Celerity: 3 Action Slots
Durability: 100%
Movement: Restricted
Range: Up to 20 Tiles

Accuracy: (v:20)

The Accuracy to Beat to successfully hit a Tile with a Grenade with Toss is set at the number of Tiles between you and your Target.

Meeting or Exceeding the Accuracy to Beat means it hits exactly the Tile you chose when you tossed it.

If your Accuracy to Beat falls short, you only throw it a number of Tiles which your Accuracy Check equals.


Catch

Weapon Styles: Lobbing

Activation

Celerity: 3 Action Slots
Movement: Restricted
Reach: 1 Tile

Accuracy: (v:20)

Attempt to catch an incoming Grenade which will land within 1 Tile of you. You must exceed the Accuracy Check of the Action used to Toss the Grenade.

Catching a Grenade prevents it from activating from Impact. It will still detonate if it is on active Timer when the Timer hits 0.


Lobbing Mastery


Failsafe

Action Rider: Immediately after activating Toss and getting an Accuracy Check of 1.

Activation

Celerity: +1 Action Slot

You catch the Grenade you threw, it does not activate by Impact, but will still detonate if it is on active Timer when the Timer hits 0.



Unlocking Failsafe

Potential: 10


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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