Shields


Granted Actions & Effects

These Actions and Effects are granted to everyone.


Block

Weapon Types: Shield

Activation

Triggered Action: When you are Targeted by an Assault which includes an Accuracy Variable.

Celerity: 2 Action Slots
Movement: 1 Tile

Accuracy: (v:12)

If your Accuracy Check exceeds the Accuracy Check of the Assault, your Shield takes the damage.

The Shield’s Mitigation is applied first, then your Armor Mitigation as normal.

If your Accuracy Check does not exceed the Accuracy Check of the Assault, the Assault damage is applied to you as normal.


Cover

Activation

Triggered Action: When a Subject within 2 Tiles is Targeted by an Assault which includes an Accuracy Variable.

Celerity: 2 Action Slots
Movement: 1 Tile
Reach: 1 Tile

Accuracy: (v:12)

If your Accuracy Check exceeds the Accuracy Check of the Assault, your Shield takes the damage.

A successful Cover makes you the new Target of the Assault.

The Shield’s Mitigation is applied first, then your Armor Mitigation as normal.

If your Accuracy Check does not exceed the Accuracy Check of the Assault, the Assault damage is applied to its original Target as normal.


Shield Mastery

Passive Buff

Your Block and Cover Accuracy become (v:20)



Unlocking Shield Mastery

Potential Cost: 10


Retaliate

Conditional Passive

While you have a Shield equipped, A Successful Block or Cover grants you 5 Bonus Action Slots to activate one Assault or Safeguard.

Any unused Bonus Action Slots by the Assault or Safeguard are discarded and do not count against your maximum number of Bonus Action Slots per round.



Unlocking Retaliate

Potential: 100

Additional Requirements

Shield Mastery


“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”
— Vashi Hass, The Architect

The Developer

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