Weaponless
Granted Actions & Effects
These Actions and Effects are granted to everyone.
Developer’s Notes: Weaponless Actions and Effects generally require the correct part of the body to be available for activation. A Punch for instance may be performed while wielding another weapon in the same hand, but a Slap not so much. As always, Within Reason.
Dodge
Triggered Action: When you are Targeted by an Assault which includes an Accuracy Variable.
Celerity: 2 Action Slots
Movement: 1 Tile
Reduce the Assault’s Accuracy Result by 1
Reduce the Assault’s Accuracy Result by 2
Reduce the Assault’s Accuracy Result by 3
Reduce the Assault’s Accuracy Result by 4
Unified Motion
Nat Max Rack: Raw Force
Increase the damage dealt by your Assault by 10% of your Strength.
Unlocking Unified Motion
Potential Cost: 2
Controlled Blows
Conditional Passive
Apply 1 Tile of Forced Movement to the Target.
Condition: Controlled Blows only apply to Raw Force Assaults.
Unlocking Controlled Blows
Potential: 3
Additional Requirements
Unified Motion Must Be Unlocked
Unlocking Hard Strike
Potential: 5
Additional Requirements
Controlled Blows Must Be Unlocked
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”