Weaponless

Arms Race

Root PhysicalActionAssault


Granted Actions & Effects

These Actions and Effects are granted to everyone.

Developer’s Notes: Weaponless Actions and Effects generally require the correct part of the body to be available for activation. A Punch for instance may be performed while wielding another weapon in the same hand, but a Slap not so much. As always, Within Reason.


Weaponless Attack

Activation

Celerity: 2 Action Slots
Vitality Cost: 4
Movement: 2 Tiles
Reach: 1 Tile

Accuracy: (v:4) Raw Force

  1. ≺(Fault)⪧ ActionFailure⪼: Miss

  2. (1%)Strength : Clip

  3. (2%)Strength : Solid Hit

  4. (3%)Strength : Nat Max Rack: None


Dodge

Activation

Triggered Action: When you are Targeted by an Assault which includes an Accuracy Variable.

Celerity: 2 Action Slots
Movement: 1 Tile

Effect: (v:4)

  1. Reduce the Assault’s Accuracy Result by 1

  2. Reduce the Assault’s Accuracy Result by 2

  3. Reduce the Assault’s Accuracy Result by 3

  4. Reduce the Assault’s Accuracy Result by 4


Unified Motion

Nat Max Rack: Raw Force

Increase the damage dealt by your Assault by 10% of your Strength.



Unlocking Unified Motion

Potential Cost: 2


Controlled Blows

Conditional Passive

Apply 1 Tile of Forced Movement to the Target.

Condition: Controlled Blows only apply to Raw Force Assaults.



Unlocking Controlled Blows

Potential: 3

Additional Requirements

Unified Motion Must Be Unlocked


Hard Strike

Activation

Celerity: 2 Action Slots
Vitality Cost: 2
Movement: 2 Tiles
Reach: 1 Tile

Accuracy: (v:4) Raw Force

  1. ≺(Fault)⪧ ActionFailure⪼: Miss

  2. (3%)Strength : Clip

  3. (4%)Strength : Solid Hit

  4. (5%)Strength : Nat Max Rack: Direct Hit



Unlocking Hard Strike

Potential: 5

Additional Requirements

Controlled Blows Must Be Unlocked



The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.
— Vashi Hass, The Architect


The Developer

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