Know

Deranged GrimoireThe Genius

Root Effect • Passive • Meta Knowledge


Knowing is no more complicated than simply knowing. They may not know how they know, maybe it is a memory of a book they read or something they saw years ago. This Roleplaying Tool takes some variable checks off the table but is more geared towards eliminating the need to disperse information. A character who knows has a feeling something might be coming. They already know.


Passive Meta Knowledge

For this effect to work, the player and the story guide need to be together on breadcrumb information. “You know in addition to what you may have surmised.” May be a common resolution to this information.

Active Information Call

When it comes to a character’s knowledge, the Story Guide should resolve whether or not the character with Know has knowledge of an item or not on asking without requiring a check.

The Story Guide may roll a (v:X) check to determine detail level. Low rolls may be surface information where high rolls may give away the key.

At the very least: A Character with Know and Niche Knowledge on a subject should know highlight information, and the requirements to find additional information.


Vital Statistics Adjustment

x

Unlocking Know

Potential Cost: 10
Requirements
Minimum Level: 1


Know Branch Effects

• wip



The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.
— Vashi Hass, The Architect


The Developer

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