Slicker’s Strike

Deranged GrimoireThe SerialCompulsivityKleptomania

StemPhysical • ActionAssault

Granted by Species: Mescrit


Mescrit are darn good at misdirection. They wait until there is a perfect opening and strike quick. They’re also notorious for grabbing items they need or think will be useful to use from allies or adversaries while in the melee.


Activation

Triggered Action: When any character or unit Adjacent to you takes damage from a source other than you, you may activate Slicker’s Strike with them as the Target.

Celerity: 1 Action Slot
Movement: 2 Tiles
Reach: 1 Tile

Effect: Choose between Assault and Snatch.

Assault: Slicker’s Strike applies an Injury Card equal to 7% of your Strength Score. The Damage Type is determined by your equipped weapon.

You must have a weapon equipped to perform Assault.

Snatch: You take an item out of their pocket. You may declare which item you Snatch if you are aware of what is in their inventory. Otherwise, you take a random item they have.

You must have an empty hand to perform Snatch. Targets you Snatch from are not aware of the Snatch unless you choose to make them aware.

Special: Snatch may be activated as a Proactive Action if targeting an Ally who is willing.

Note: Snatch may not be used to proactively pickpocket random characters and units. Without the target taking damage, they immediately notice you and get a chance to do something about it.



Unlocking Slicker’s Strike

Potential: 100

Additional Requirements

Root: Compulsivity

Branch: Kleptomania


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The Developer

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