Pickpocket
Living the high life with the dimes you snatch from passerby has been a life long skill. You probably grew up poor, or worse, got in with the wrong people, have a deranged sense of morality. Whatever it is. You want what people have in their pockets, and nearly nothing will stop you.
Pickpocket
Celerity: 1 Action Slot
Movement: 2 Tiles
Reach: 1 Tile
You must have an empty hand to perform Pickpocket. Targets you Pickpocket from are not aware of the Pickpocket unless you choose to make them aware.
You take an item out of their pocket, strap, backpack, or carryall. You may declare which item you Pickpocket if you are aware of what is in their inventory. Otherwise, you take a random item they have.
You may take equipped items when activating Pick Pocket.
Special: Pickpocket may be activated targeting an Ally who is willing and is automatically successful.
Pickpocket Mechanics
Pickpocket Clash: Your Agility Vs. Target’s Awareness.
(v:20 + Your Agility Score) vs. (v:20 + 1% of Target’s Awareness)
If your Target is distracted, your Pickpocket Clash gains a +3 Outstanding Bonus.
If the item is equipped or in a Loadout Equipped Slot, the Target gains a +10 Outstanding Bonus to their Pickpocket Clash.
If you are the Focus Target of your Target, your Pickpocket Clash takes an Outstanding -5 Penalty.
If you are targeting a Loadout Equipped Slot item, you must succeed in a Clash with your Target to take the item. They immediately become aware of you. Only Hand Slots, Headwear, Wristwear, Gloves, Neckwear, and Jewelry may be targeted.
Agility: +2
“wip”