Trophy
Deranged Grimoire • The Serial
Root Effect • Passive • Collection
Of course, you are a collector. A collection may be of anything. There are some morbid choices, but let us try to steer away from those things. Our in game collectables are in development. Trophies live in our collection, they are a prize.
Trophies
Each of the Trophies collected for this effect require the Trophy Hunter to keep them in a safe place. A Trophy Case if you will. If the Trophy is not in the designated Trophy Case, they discontinue getting the associated boon.
Trophy Case
Some show all their friends, some hide them in the basement. Once a Trophy Case is assigned, it may only be changed by removing the Trophy and declaring a new space the Trophy Case. This has to be done by the Trophy Hunter, if anyone else does, the boon is dismissed.
First Trophy
This is where it started. Your very first Trophy. It is a measure of pride for you. While your First Trophy is safe in its case, you gain +50 to your Awareness Score. This bonus can not exceed the Score Maximum.
Second Trophy
Scoring your second big Trophy has given you a boost of Vitality. Literally. While your Second Trophy is in its case, you gain +100 Vitality. This bonus can not exceed the Score Maximum.
Third Trophy
The Third Trophy is an amazing addition, giving you a boost of Strength. Literally. While your Third Trophy is in its case, you gain +20 Strength. This bonus can not exceed the Score Maximum.
Final Trophy
This Final Trophy gets you moving in a quick step of excitement every day, giving you a boost of Agility. Literally. While your Fourth Trophy is in its case, you gain +2 Agility. This bonus can not exceed the Score Maximum.
Vital Statistics Adjustment
Awareness: +1
Unlocking Trophy
Potential Cost: 10
Requirements
Minimum Level: 1
Important Notes
For something to be a Trophy, it must be earned. If a collection of items has more than 4 items then each Trophy is made up of 25% of the full collection.
The items considered Trophies may be exceedingly rare items which are part of a much larger set of collectables.
When Trophy is first Unlocked, at Level 1, the character gains 1 special item they consider a Trophy. The other 3 should be earned. At higher levels, all of them should be earned.
Story Guide: While this effect isn’t reduced to collectables or a single kind of collectable, we suggest making earning each Trophy difficult or memorable. This is of course, Within Reason. The buffs from this effect are very strong compared to their up front costs.
Trophy Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”