Aps Combat

Logic IndexAps CombatActions RoutineRest & Recovery

Developer Notes: The Apex Combat System is of the college of table wide strategic gameplay. The system is designed to burn up Action Economy all across the table as quickly as possible to keep the cycle turning. While our players are in the Active Phase Cycle, our Story Guide is in Cinematic Execution.


Active Phase System

Instigation • Active Phase Cycle • Active Phase • Dormancy


Instigation

The Active Phase Cycle begins with Instigation.
During Instigation our Characters determine the Active Phase Order by checking Initiative.
The Active Phase Order is determined by the Awareness of each Character and Unit.
The Highest Awareness begins their Active Phase first. The Lowest Awareness is last.
Initiative Placement: (=Awareness)

Privilege of the Instigator: The Instigator of a Combat Engagement determines their Initiative as (950)
Note: If the Instigator is a Unit, Special Unit, or Ultimate Unit, their Action happens prior to Initiative.


Initialization

During this phase each character’s Initialization Actions are activated and resolved.
Only one Initialization Action may be activated per character.
At the end of Initialization, all characters gain their Action Slots.


Active Phase Cycle

The Active Phase Cycle is a count of Full Rounds.
The Active Phase Cycle begins when the Instigator begins their Active Phase.
The Active Phase Cycle lasts until the Instigator ends their Dormancy.
A Full Round is 5 seconds.
There are 12 Full Rounds per minute.


Active Phase

The Active Phase is your Character’s time to shine.
During this time you may activate proactive actions and effects during your Active Phase.
Proactive Actions and Effects include any Action or Effect without a Trigger Condition.
During your Active Phase, your Character must use all their remaining Action Slots, or discard them and begin Dormancy.
If you have no Action Slots when you begin your Active Phase, your Active Phase ends, starting Dormancy.


Dormancy

At the beginning of Dormancy, your character gains all of their Action Slots.
All of your bonds also regain their Action Slot.
You may use your Action Slots for triggered Actions or hold on to them until your Active Phase.
Dormancy ends when your character begins their next Active Phase.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Actions

Next
Next

Logic