Effect
Logic Index • Aps Combat • Actions • Routine • Rest & Recovery
The Effect of an Action or Passive describes what the Action or Passive does.
Many effects fall into one of two categories of function. We have Static Effects, which behave as described, and Variable Effects which behave as determined by the outcome of a (v:). When an effect is displayed as Effect: (v:X), Random Number Generation is required to determine the outcome of the action. The most common Variable Effect is the Accuracy Check.
Variables
We generally have designed the game to use the common analog random number generators. Dice. The use of (v:4), (v:6), (v:8), (v:10), (v:12), (v:20) is a call to perform a Variable Check where you roll the dice or use another Random Number Generator to determine outcomes. Some things will ask for strange variables. (v:17) for instance. When facing this, use the next larger variable generator for the check. Reroll any results which land outside the Variable being checked.
Caveats
Caveats: Caveats included post effect are additional conditions or rulings added to the mechanics which apply to certain situations where abuse was found in playtesting or additional clarification on the application of the effect of the action was needed, but we wanted to keep the effect description succinct.
Notes
Notes: Notes include some of the ways we’ve come up with to use certain effects in playtesting. Notes include both developers notes and story guide notes.