Growth: Level & Experience

Developer Notes: Leveling Up is the primary mechanism for Character Growth and understanding how to apply the Difficulty level of Engagements.


Maximum Level

There is no Maximum Level.

At level 100, your character has their maximum Potential of 1,000.
A character can not exceed 1,000 Potential.


Total Experience (exp)

Players level up and strengthen their Characters directly through gameplay. The Experience System automates experience distribution based on Engagement Difficulty. Using this Rule Set is entirely at the discretion of your Story Guide.

  • In a standard game we begin at level One with 10 Total Experience (exp).

  • The Character’s level is determined by their total experience.

  • Our Level equals Total Experience divided by Ten. (Level = exp/10)

  • Each Point of Experience grants 1 Potential until level 100.

  • At level 1 our Potential to spend is 10.

  • Our Maximum Potential is 1000 at level 100.

  • Our Characters continue to level up after 100.

The conclusion of a Minor Engagement grants One Experience Point, a Moderate Engagement Three Experience Points, an Extreme Engagement Five Experience Points, and a Potentially Fatal Engagement grants a full Ten Experience.


Item Required Level

As you get better equipment, higher Tier items require a minimum level. The minimum level of items and equipment can exceed 100.


Character Creation above Level One

Starting above level One we have (10xLevel) Total Experience, (10xLevel) Potential to spend.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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Potential

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Mechanical Weight