Range

Range is the primary distance for actions and effects which are disconnected to the Activator.


Most Assaults with Ranged Weapons require Line of Sight and Clear Line of Fire.

Range: # is the number of Tiles away that you may Target with the Action.

Range is used to determine how far away you may place the Point of Origin for an Area of Effect.

Effects that apply to Range do not apply to Reach.


Reach and Range are defined by the number of Tiles, as Tiles can be 5ft Squares or 1 Meter Hexagons or anything else your table uses as conversion. While this does mechanically suggest variability by definition, it is defined by your Story Guide.

The Developer

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Movement

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Reach