Reach
Reach is the primary distance for actions and effects which are connected to the Activator.
Most Assaults with Melee Weapons have a default Reach of 1.
Reach: # is the number of Tiles away that you may Target with the Action.
Reach is also used to determine how far Area of Effects reach from their Activated Point of Origin.
Effects that apply to Reach do not apply to Range.
Reach and Range are defined by the number of Tiles, as Tiles can be 5ft Squares or 1 Meter Hexagons or anything else your table uses as conversion. While this does mechanically suggest variability by definition, it is defined by your Story Guide.