Repose is a moment of peace, a deep breath, a light nap or anything between.
Celerity: Variable
Repose cannot be activated during a Combat Engagement or Social Encounter.
Repose may be any length of time.
Some Effects and Routines require Repose to be a certain length to gain their benefits.
Effects
All Non-Hard Damage is removed from all Injury Cards.
Remove 2 Hard Damage.
Reduce all Stress Levels by 1.
Gain and spend 1 Routine Path.
Limits
Repose may only be activated at the judgement of the Story Guide.
Injury Cards are not removed unless their Hard Damage is removed.
If the last Hard Damage from an Injury Card is removed, remove the Injury Card.