Repose

Repose

Repose is a moment of peace, a deep breath, a light nap or anything between.

Celerity: Variable
Requirements

Repose cannot be activated during a Combat Engagement or Social Encounter.

Effect

  1. All Non-Hard Damage is removed from all Injury Cards.

    • Note: Injury Cards are not removed unless their Hard Damage is removed.

  2. During Repose, reduce all Stress Levels by 1.

  3. Gain and spend 1 Routine Path.

Limits: Repose stacks with regular relax but may only be initiated once between any Combat Engagement or Social Encounter. Repose may only be activated at the judgement of the Story Guide.


Relax

Relax is a passive stress recovery mechanic. Each hour you do not accumulate Stress of a specific type, reduces the Stress of that type by 1.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

Previous
Previous

Mystical

Next
Next

Cost