Repose

Repose is a moment of peace, a deep breath, a light nap or anything between.

Celerity: Variable

Repose cannot be activated during a Combat Engagement or Social Encounter.

Repose may be any length of time.

Some Effects and Routines require Repose to be a certain length to gain their benefits.

Effects

  1. All Non-Hard Damage is removed from all Injury Cards.

  2. Remove 2 Hard Damage.

  3. Reduce all Stress Levels by 1.

  4. Gain and spend 1 Routine Path.

Limits

Repose may only be activated at the judgement of the Story Guide.

Injury Cards are not removed unless their Hard Damage is removed.

If the last Hard Damage from an Injury Card is removed, remove the Injury Card.


The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.

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