Base Vital Statistics
When creating your character you begin with the Base Vital Statistics for your Species. From there your Origin Core selection will further increase your Base Vital Stats. Certain Equipment, Items, Temporary Buffs, and Enchantments may also adjust your Base Vital Stats. Each of the Vital Stats have a Hard Maximum which can not be exceeded by any means.
The Importance of Attributes
While here you’ll learn what Attributes do for everyone. As you dive deeper into the game, you’ll find many applications for each attribute. Some examples may include how Awareness increases healing potency for some actions, and how Strength or Agility may affect some kinds of physical damage.
Primary Vital Statistics
The list of Vital Statistics is short.
Vitality: Your Vitality is how much damage you may accumulate before becoming Vulnerable.
Strength: Your Strength affects your Every Day Carry weight and Max Lift.
Every Day Carry: Your Every Day Carry is equal to 50% of your Strength.
Max Lift: Max Lift is equal to 2x your Strength.
Agility: Your Agility determines how many Action Slots you have each Full Round, 1 for 1.
Awareness: Your Awareness affects your Initiative and Detection.
Initiative: Initiative is equal to Awareness.
Detection: Detection is equal to Awareness.
Base Values for Sapiens (Human)
Vitality: 42
Strength: 100
Agility: 3
Awareness: 279
Emotional Endurance: 3
Mental Endurance: 3
Physical Endurance: 3
Spiritual Endurance: 3
Vocal Endurance: 3
Maximum Values
Vitality: 2797
Strength: 256
Agility: 13
Awareness: 949
Emotional Endurance: 10
Mental Endurance: 10
Physical Endurance: 10
Spiritual Endurance: 10
Vocal Endurance: 10
Stress Endurance
Stress Endurance is the most common Resource for activating actions and effects. Every character begins the game with 1 Endurance of each type. Emotional, Mental, Physical, Spiritual, and Vocal. Generally Actions and Effects which use Stress Endurance as a resource will also increase the base value.
Relax: Each hour you do not accumulate Stress of a certain kind, reduce the amount of that Stress by 1.
Note: Stress is also reduced during Slumber with a Stress Reset.
Increasing Vital Attributes
Initially, all Characters have the Base Values for each of the four Primary Vital Statistics.
Your choice of Species and Origin Core provide flat adjustments to the Primary Vital Attributes.
Effect Trees granted to our Species and our Origin Core may also increase our Vital Statistics.
After Character Creation, unlocking or advancing Effect Trees may also adjust the Primary Vital Statistics. Inherent Maximums can not be exceeded by any means.
Unlockable Attributes
There are provisions for additional attributes which become unlocked due to acquiring certain effects. These unlockable attributes are usually thematic and often specific to the effect which unlocked them.
Tips for Tracking
Since many of our Actions and Effects use percentages of our Attributes, it is generally good practice to keep a quick reference to the percent totals on our Attributes Page. Knowing what 5%, 7.5%, 10%, 20%, 30% or any other percentages our actions use speed up our engagements so we can do less thinking about the math and more thinking about the action.