Base Vital Statistics

When creating your character you begin with the Base Vital Statistics for your Species. From there your Origin Core selection will further increase your Base Vital Stats. Certain Equipment, Items, Temporary Buffs, and Enchantments may also adjust your Base Vital Stats. Each of the Vital Stats have a Hard Maximum which can not be exceeded by any means.

The Importance of Attributes

While here you’ll learn what Attributes do for everyone. As you dive deeper into the game, you’ll find many applications for each attribute. Some examples may include how Awareness increases healing potency for some actions, and how Strength or Agility may affect some kinds of physical damage.


Primary Vital Statistics

The list of Vital Statistics is short.

Vitality: Your Vitality is how much damage you may accumulate before becoming Vulnerable.

Strength: Your Strength affects your Every Day Carry weight and Max Lift.
Every Day Carry: Your Every Day Carry is equal to 50% of your Strength.
Max Lift: Max Lift is equal to 2x your Strength.

Agility: Your Agility determines how many Action Slots you have each Full Round, 1 for 1.

Awareness: Your Awareness affects your Initiative and Detection.
Initiative: Initiative is equal to Awareness.
Detection: Detection is equal to Awareness.
Stealth: Stealth is equal to Awareness.


Base Vital Statistics for Sapiens (Human)

Vitality: 80
Strength: 80
Agility: 3
Awareness: 258

Emotional Endurance: 3
Mental Endurance: 3
Physical Endurance: 3
Spiritual Endurance: 3
Vocal Endurance: 3

Fire Resistance: +15%
Ice Resistance: +15%
Shock Resistance: +15%



Maximum Values

Vitality: 2797
Strength: 256
Agility: 13
Awareness: 949

Emotional Endurance: 17
Mental Endurance: 17
Physical Endurance: 17
Spiritual Endurance: 17
Vocal Endurance: 17

Fire Resistance: 100%
Ice Resistance: 100%
Shock Resistance: 100%
Holy Resistance: 100%
Spite Resistance: 100%



Stress Endurance

Stress Endurance is the most common Resource for activating actions and effects. Every character begins the game with 1 Endurance of each type. Emotional, Mental, Physical, Spiritual, and Vocal. Generally Actions and Effects which use Stress Endurance as a resource will also increase the base value.

Stress is reduced during Repose and Slumber.


Increasing Vital Attributes

Your Species determines your Base Vital Statistics.

Your choice Origin Core provides flat adjustments to the Primary Vital Attributes.

These initial values are derived from the collection of Actions and Effects granted to our Species and Origin Core.

As you gain Potential and spend it unlocking Actions and Effects, the Actions and Effects include adjustments to your Base Vital Statistics.


Unlockable Attributes

There are provisions for additional attributes and resources which become unlocked due to acquiring certain effects. These unlockable attributes are usually thematic and often specific to the effect which unlocked them.


Tips for Tracking

Since many of our Actions and Effects use percentages of our Attributes, it is generally good practice to keep a quick reference to the percent totals on our Attributes Page. Knowing what 5%, 7.5%, 10%, 20%, 30% or any other percentages our actions use speed up our engagements so we can do less thinking about the math and more thinking about the action.

Jason Weeks

Jason is a lifelong Writer and a Story Guide with a passion from bringing stories to life. Drawing from his experience as a gamer and storyteller, he specializes in deep world-building, intricate character and monster creation, and crafting unforgettable encounters. When he isn’t writing, he can be found exploring new stories both on the page and at the gaming table.