Complex
A Savior Complex is a dangerous way to live. It isn’t easy to shake either. We’re not here to debate the philosophy behind it. This may be roleplayed in any number of ways. An issue someone needs to grow out of, or shoes they must rightfully fill.
Passive Reflex
As a Reflex, this action is automatic and will always activate when the conditions are met.
When an Ally takes damage within 3 Tiles of you, immediately gain 3 Bonus Action Slots. These Action Slots are immediately discarded.
When a Loved One takes damage within 5 Tiles of you, immediately gain 5 Bonus Action Slots. These Action Slots are immediately discarded.
Move your character to any Tile Adjacent to the Ally or Loved One.
This reflex removes the Injury Card from the damaging action from the Ally or Loved One and applies it to you.
Complex may only activate once per Full Round and the Bonus Action Slots used count towards the maximum number of Bonus Action Slots you may use in a Full Round.
You may declare anyone an Ally as a player for the purpose of this reflex.
Vital Statistics Adjustment
Vitality: +10
Unlocking Complex
Potential Cost: 10
Requirements
Minimum Level: 1
Complex Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”