The Clerk
Root • Supporting Character • Grand Design Routine
Granted by Species: Archfae
The biggest supporter you have might be your parents, or it might be The Clerk. Of the Supporting Characters you may have as part of your Foundation, the Clerk is the public facing officer. They are your ambassador and secretary. They may also be an employee of yours if you have Just Business (Making the two granted Supporting Characters the same individual). Having a Clerk to handle the stress of time management and dealing with all those who might want to be meeting with you helps you with your Mental and Emotional Stress.
Grand Design Routine: These Routines may always be activated during any time you gain Routine Paths, your faction does not cease operating even if you are out of touch.
On the Schedule
Grand Design Routine: 1 Routine Path
You assign your clerk to schedule a meeting with a particular individual whom you know the name, faction, or title. The clerk will handle getting a time and date set.
The Cabal Clerk: A Cabal Clerk will never tell anyone your name. They’ll never spill your business. They’ll effectively gaslight anyone who approaches you about your faction unless you’ve given permission. They’ll suffer any torture and die for your secrets.
The Charity Clerk: A Charity Clerk is usually nice and kind, a rare pair. They will rarely get turned down when in everything they do they mean well.
The Militant Clerk: A Militant Clerk is effective at keeping things on lock down. In your absence they will handle business.
Having a Militant Clerk grants you +1 Routine Path to activate 1 Grand Design Routine of your choice each session.
The Union Clerk: Union Clerks are loyal and business minded. They are usually also trained as accountants. They work tirelessly to make sure the numbers are right.
The Radical Clerk: These guys are usually off their rocker in one way or another, harmlessly so… usually. A Radical Clerk does their job really well. Finding the right people is their born talent. That’s how they found you, too.
Vital Statistics Adjustment
Vitality: +50
Emotional Endurance: +2
Mental Endurance: +2
Story Guide’s Notes: I usually only allow one On the Schedule at a time to keep things from getting confusing. This is an excellent tool which allows players to step in and work on campaign preparations. After closing a chapter, I’ll usually announce, “Next Session, we will be having the meeting between so and so to kick things off.” Though, sometimes we just dive right in.
The Clerk Branch Effects
• wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”