The Quartermaster
Root • Supporting Character • Grand Design Routine
Granted by Species: Archfae
Quartermasters of each faction are generally of the same kind. They may have any personality you choose, and don’t necessarily involve themselves in faction affairs other than procurement. Their Routine Path is a way to get Faction Supplies.
Grand Design Routine: These Routines may always be activated during any time you gain Routine Paths, your faction does not cease operating even if you are out of touch.
Grand Design Routine: 1 Routine Path
You are granted one of the items listed in the Faction Type determined supply package. If the item chosen is physical, you must either be at your Faction Office, or have an Operator to deliver it.
The Cabal Quartermaster
Message in a Bottle: Send a message to anyone you know the name of or someone of a known Faction using their Title.
Spot Clean: Cleaning Services come to a place you designate. You do not have to know the address, you must only have to have been there yourself. They’ll clean up after anything and leave behind no evidence, or leave behind specified evidence.
The Charity Quartermaster
Volunteers: Up to five Supporting Characters join you on your next endeavor, as long as it is not a Combat or Social Engagement. They may help you with construction, handing out pamphlets, or spreading a message or rumor. The message may be negative or positive, but people will know it came from you.
Long Term Endeavors may require pay, removing their Volunteer status. For anything which takes more than a work day, this effect only finds people willing to work for you at c50 a day, or more, depending on the endeavor.
The Militant Quartermaster
Survival Supply: Gain enough Rations and Water for one day for up to 10 People. These supplies have a 24 hour Shelf Life.
Munitions Supply: Gain 1 Stack of Basic Ammunition for one weapon per person, up to 10 people. The Quartermaster will not offer extras if you have less people.
Temporary Shelter: You barrow enough tents and bedrolls for up to 10 People. These items are returned after use.
The Union Quartermaster
Materials Requisition: You get enough Material to perform a Routine Craft which requires a basic material. This effect grants up to c100 worth of Materials at a time, you may spend credits to increase the amount of materials you gain or even special order expensive materials which you must pay for.
Labor Requisition: Up to five Supporting Characters join you on your next endeavor, as long as it is not a Combat or Social Engagement. They may help you with construction, handing out pamphlets, or spreading a message or rumor. The message may be negative or positive. Each Supporting Character hired this way costs c50 a day, or more, depending on the endeavor.
The Radical Quartermaster
Hideout: You may find a Hideout to rest in safely with you and your party members, up to 10 people. You may Slumber or Repose in this place without interruption. At the end of the Slumber or Repose, you might still get found out, and possibly put the people who helped you in danger.
Helping Hands: Someone you’ve met knows your there “For the Cause” and they help you out in some way. This may be food and drink for a day for up to 10 people, transportation for up to 10 people for a day. Or more? How worthy is the cause?
Vital Statistics Adjustment
Strength: +15
Physical Endurance: +2
The Quartermaster Branch Effects
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“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”