Arborsculpture
Root Effect • Routine • Occupation
What began as bending trees as they grow to lay trail markers around your land, weaving stems around the yard to shape a natural fence, and carefully caring for small trees so they produce fruits even at the size of saplings has now turned into shaping living wood for other uses. Your talents in Arborsculpture and Whittling has made a small name for you. Each day you produce small goods and trinkets for sale, and you have much more interesting projects on the horizon.
Routine Occupation: 1 Routine Path
If you have a garden of living wood, you take care of it.
For 30 Minutes of time, you craft 1 Trinket.
This Trinket is enchantable and usable as a base for charms, tokens, and other itemization.
Your Trinkets are worth 35% of your Awareness Score in credits.
These Trinkets may be sold during a Shop & Sell. Working with your Story Guide, you may become popular and get requests for certain Trinket designs.
A variable check equal to the number of Trinkets you’re trying to sell determines the number sold. (v:17) for instance may be the check to sell your inventory. If you lack a Random Number Generator which may be defined as (v:17) Use one which exceeds your inventory to the nearest possibility, such as 17 being checked on (v:20)
You may also choose the design of Trinkets you make. A small bird? A bear. Anything, really.
Vital Statistics Adjustment
Awareness: +7
Strength: +5
Vitality: +3
Unlocking Arborsculpture
Potential Cost: 10
Requirements
Minimum Level: 1
Arborsculpture Branch Effects
Calm Ironoak • wip
“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”