The Hunt

Ancient ArtsThe Wilds

Root Effect • Montage • Tracking


Starting The Hunt begins with choosing your Prey. Your Prey may be specific, such as a chosen beast, an selected individual. Once The Hunt begins, the hunting montage begins. The character who starts the hunt may include the rest of the party or be in a solo scene. As this effect possibly includes a time lapse and splitting party, as a player it is best to perform this action when the table is undergoing a stall. This effect is excellent at finding the next step in a plotline.

Story Guide’s Notes

As a Montage, The Hunt is a short series of scenes which may happen over the course of a few days. For Story Guides, when the table decides to initiate The Hunt and more than 1 day will pass, allow the table to do their Routine Time. It is also important to note that The Hunt is a good way to kick things off once everyone has already done their Routines for the session.

The best way to run The Hunt is to offer breadcrumbs at a series of scenes and let the player decide which clue to follow. The implied effect of The Hunt is finding a specific beast or clues towards tracking down a person.



Montage, Tracking

Why take The Hunt?

The Hunt is a framework for tracking down a target. The Hunt Effect Tree and its branches and stems all improve the characters ability and offer additional options to take during such a scene.

First Hot Lead

We start our Montage with the First Hot Lead after determining the Target for The Hunt. This may be offered by the quest giver looking for the missing person, or noticing fresh tracks of the beast.

Story Guide’s Notes for First Hot Lead

The first hot lead needs to be an obvious choice to pick a next step in the Montage. This may be finding a supporting character who is easy to get to or finding more traces of the beast being hunted.

The character knows where and when they need to be at a place to catch a meeting. Once at the meeting, this Engagement should offer multiple leads to cover. Whether it is a note, or a supporting character with information to match a few questions.

Splitting Trails

In either case, the First Hot Lead can bring us to a fork in the road. Multiple choices to continue The Hunt. Splitting Trails should include clues which lead to dead ends and reminders as well as the clue that eventually leads to the target or next splitting trail.

The Hunt

While any character may go on The Hunt, a character who has The Hunt unlocked may dismiss one false clue at each of the Splitting Trails.

Vital Statistics Adjustment

Awareness +25

Unlocking The Hunt

Potential Cost: 10
Requirements
Minimum Level: 1


The Hunt Branch Effects

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