Savent
Species Selection • Hominidae • Homogeneous • Gorerce • Savent
Common Name: Star-Crossed
Savent are the extremely rare natural born children between Aulrufae and Origin. They are considered in two ways socially, both which are heavy burdens on them from a young age. For some family ties they are the child who breaks down borders, and for others they are the truth and consequence of forbidden love.
Savent are incapable of having children with any other species than other Savent. This has made them the most rare species to be found anywhere in all of Cirrus Ethereal. There are less than a thousand of them at the onset of y.0, and even by y.250, their population never rises above 10,000.
Savent are physically somewhere between Aulrufae and the Origin species. The example to the right was be born of a Sapiens and Agrestifae lineage. They may be short, stout, big or small depending on their base heritage. After the last twenty generations, they are a perfect mix of the Origin and Aulrufae natural biological traits.
You may choose to be a first generation Faegen, either way you still benefit from the full mix of Ulmfae and Origin genetics.
Savent Social Structures & Culture
In many cases Savent are either sheltered from the world or live lives close to the lifestyles of their parents. Other Gorerce tend to gravitate towards them for trade relationships, and tend to be welcoming in a way which lacks the judgement of the more prudent Aulrufae and Origin Houses.
There are very few Faegen specific cultures, they are generally a mix of the cultures of their parents, or their more adoptive Gorerce friends.
Savent Vital Statistics
Vitality: 85
Strength: 49
Agility: 4
Awareness: 420
Emotional Endurance: 1
Mental Endurance: 3
Physical Endurance: 2
Spiritual Endurance: 1
Vocal Endurance: 1
Fire Resistance: +15%
Ice Resistance: +15%
Shock Resistance: +15%
Heritage Talents: Auditory • Echo Sense • Magi Sense • Visual
Heritage Talents: Adaptability • Ingenuity • Instinct • Microsight • Olfactory • Tactile • Tough Skin
Granted Actions, Effect Trees, and Routines: The Hunt