Ancestor

Martial Arts • Spirit & Soul

Root • Physical • Triggered Action • Safeguard

Granted by Species: Barch


You might be haunted by an ancestor, but more likely this is ancestral genetic data. Outsiders often cannot tell which you are speaking about, and it really depends on their belief system. Either way, the conclusions you come to are born of instinct and intuition.


Ancestor

Saved By The Ancients

Each time you Slumber, gain 1 Stack of Ancestral Savior. You can never have more than 1 Stack of Ancient Savior at a time.

Triggered Action: Taking Elemental or Cardinal Damage.

Activation

Celerity: 0 Action Slots
Physical Stress: Accumulate 5 Physical Stress
Special: You may spend your stack of Ancestral Savior instead of the Physical Stress cost of this Action for activation.
Movement: Restricted

Effect

When an Elemental or Cardinal Injury Card would be applied to you, discard it.

Story Note

Unlocking this effect will only manifest a Supporting Character who haunts the character if Spirit Bound is also unlocked, offering advice or insights to their current situations.

Having both Ancestor and Spirit Bound does not require the Spirit Bound Bond to be an Ancestor. These decisions are entirely up to the Player.



Unlocking Ancestor

Potential: 100


“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”
— Vashi Hass, The Architect

The Developer

If you stumbled here by accident, that’s all gravy. We use these pages in our archives as templates, style guides, reference content, and reusable assets. I’m also getting to write the FAQ, which is fun.