Drag
Martial Arts • Technique • Grappling
Branch • Physical • Action • Assault
Granted by Origin Core: Absolute Unit
You drag yourself and whoever is Latched to you.
Drag
Celerity: 1 Action Slot
Movement: 0 Tiles
Effect: Move 1 Tile.
Whoever is Latched to you is moved into the Tile you previously occupied. If they are larger than you, they may Clash, if they win the Clash, neither of you move, and you lose the Action Slot spent to activate Drag.
You can not move into the Latched Target’s Tile, but you can circumnavigate around them. If you do so, they are not moved into the Tile you last occupied.
Any Clash bonus you get for Latch applies to the Drag Clash.
You can not Drag if the amount you are Latched to exceeds your Max Lift.
Strength: +5
“wip”