Grappling

Martial Arts • Technique

Root • Physical • Passive • Buff

Granted by Origin Core: Absolute Unit


Grappling is the root for many actions and effects which involve latching onto an adversary.


Grappling

Passive Buff

Gain a +5 Outstanding Bonus to Clash for Latch.


Clutch

Basic Action

Proactive & Triggered Action: When any character or unit activates an action within 1 Tile of you.

Activation

Celerity: 1 Action Slot
Movement: Restricted
Reach: 1 Tile

Effect

Clash with your target, if you win the Clash you apply Latch to you and your Target.

If this would make any part of the target’s action impossible, it interrupts the action and they’re refunded all but 1 Action Slot.

If movement is not required for them to complete the action, they are Latched, but finish the action as normal.

They may also change the target of the action to you to make the action possible again if it is impossible to activate against their original declared target. This does not allow them to choose a new target other than you which might qualify for the actions reach or range.



Unlocking Grappling

Potential: 10


Grappling Branch Effects

Drag

Slam


“The monks of Ralipal eat the simplest diet, all grown on the rooftops above their monastery. Their entire system is designed to persist indefinitely without import.”
— Vashi Hass, The Architect

The Developer

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