Slam

Martial Arts • Technique • Grappling

Branch • Physical • Action • Assault

Granted by Origin Core: Absolute Unit


Slam your Latched Target on the ground.


Slam

Activation

Celerity: 1 Action Slot
Physical Stress: Accumulate 1 Physical Stress
Movement: 0 Tiles

Effect: (v:4)

  1. Move your Latched Target to a Tile Adjacent to you.

  2. Slam Latched Target into an Adjacent Tile. Apply ≺(1%)⪧ Strength ⪼: Blunt Force Damage.

  3. Slam Latched Target into an Adjacent Tile. Apply ≺(3%)⪧ Strength ⪼: Blunt Force Damage.

  4. Slam Latched Target into an Adjacent Tile. Apply ≺(5%)⪧ Strength ⪼: Blunt Force Damage.

If your Latched Victim is slammed in an occupied Tile, the Target in the Tile takes damage equal to half the damage done to the Latched Victim and is forced to move 1 Tile in any direction they choose.

You may choose to only move the Latched Target without dealing damage. When you do so, you can not move them into an occupied Tile.

Slam can not be activated on a Latched Target with a Load Weight more than two times your Max Lift. If attempting a Slam fails due to Load Weight, you do not accumulate 1 Physical Stress, but the 1 Action Slot is lost.

Slam does not benefit from Nat Max Rack effects.



Unlocking Slam

Potential: 10

Additional Requirements

Grappling


“wip”
— wip

The Developer

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