Full Swing
“Give it your all!”
Initialization Action: You may activate Full Swing as your Initialization Action. You Accrue Action Debt equal to your Agility Score.
Activation
Trigger: Gaining your Action Slots at the beginning of Dormancy.
Celerity: A number of Action Slots equaling your Agility.
Physical Stress: Accumulate 1 Physical Stress.
Durability Cost: 3 Per Action Slot Consumed.
Vitality Cost: 5 Per Action Slot Consumed.
Movement: Restricted.
Reach: Same as Reach Equipped Weapon or 1 Tile Unarmed.
Effect: For Every Action Slot Spent Above 5, Gain +1 to your Effect Accuracy Check. If this exceeds 10, Deal an additional +10% Strength Damage and +1 Tile of Forced Movement for each point above 10. Full Swing deals the same damage type as the equipped weapon.
Damage: (v:10)
Full Swing misses.
You become Off Balance
You Glance your Target, Dealing 10% of Strength Damage.
You Graze your Target, Dealing 25% of Strength Damage.
You Clip your Target, Dealing 50% of Strength Damage.
Full Swing hits and deals 75% of Strength Damage.
Full Swing hits and deals 80% of Strength Damage.
Full Swing hits and deals 85% of Strength Damage.
Full Swing hits and deals 90% of Strength Damage.
Full Swing hits and deals 95% of Strength Damage.
Applies Forced Movement: 1 Tile
Full Swing gets a Solid Hit and deals 100% of Strength Damage.
Applies Forced Movement: 2 Tiles
Applies Grounded
Note: This Action Always consumes all your available Action Slots. It can not be activated with Bonus Action Slots.
Vital Statistics Adjustment
Strength: +100
Off Balance:
You have a -2 Penalty the Dodge Safeguard Effect Accuracy Check.
Effect Accuracy Checks made with you as the Target gain a +1 Outstanding Bonus.
Off Balance ends whenever you gain Action Slots or Bonus Action Slots.
Full Swing Stem Effects
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“Ulm Lloyd, Who Died by the Blade, was an honor to know. In death, he finally shed the burdens he held.”